We're looking for more help of any shape! (Scripters, ARTISTS, Localisation help (Any Language), and people with experience modding EU4 in general.Buy Europa Universalis IV: Ultimate Bundle Victoria – For events & Flavor (Turkish Beyliks, Austria Flavor).M654 – Scandanavian Flavor (Former Co-Lead).J4freeman – Malaysia/SEA flavor & Original DanJonMin Team member.Mexdus (Retired Developer) for Creating Barbarossas Throne.DanJonMin – Original Lead Developer and Founder of 1356 (Also Originally called 1399).JoeSparkles – (Former Translation Lead) for Helping with Translations.Jwvd – from Expanded Mods for Artwork (Grand Court, Imperial Ideas, Theocratic Ideas, Royal Education Ideas, Marcher Lord Ideas, Permanent War ideas.).Theo – from ASOIAFfor the Coin on the new Loading Screen!.Kathosky – for aid in creating the Original Age of Feudalism Objectives/Bonuses Icons.Reichbierminister & Friends for the German Translations.(Link belows links to their Youtube channel where you can check out all their other works!) Utopia – Composer of the Main Theme 'In Taverns and Great Halls'.The Janitor & Pennsylvanian (Developers) – for Idea Balance and Multiplayer Feedback.Mijo (Developer) – for the Russian/Eastern European changes Genomega – (Senior Developer) - Early Game Balance, Idea Revisions, Middle East and Asia Focus.Count Flandy (Project Lead) – Game Mechanics, Flavor, Balance, Western Europe Flavor.Work with our community to make changes, and tweaks that represent the interests of not only us devs, but the players too Provide as much compatibility between other mods as we reasonably can Continue adding Missions to as many tags as we can (WIP) Mechanics to further Simulate the Feudal Era A handful of Mission Trees for various nations, all based on historical or plausible historical outcomes Hundreds of New Events relating to historical events that occurred at the time A start date of 1356, all complete with as historical province ownership as we can find What's been changed with our mod, one might ask? Good question Timmy! Below is a short list of what we've changed in the mod, and a few goals of ours moving forward! Professionally written event chains to help simulate historic events (Kalmar Union, Hussite Revolution, etc) Diplomacy for the whole additional time period added (Hundred Years' War anyone?) 6 New Tech levels, with many existing techs being tweaked for better balance with our start date A new Age: The Age of Feudalism (with custom art!) As many historical rulers as we can find Many new nations that existed at the time (York, Lancaster, Jalayirids, etc) All new history files, resulting in an accurate as we can get 1356 date An Alt-History mod focused on if Frederick Barbarossa never drowned in the River on that fateful day. An Brilliant Main Theme Composed by Utopia, inspired by the Late Middle Ages This is what we've been working on for over a year and we hope it has been worth the wait!ġ356 adds nearly 100 years of content to Europa Universalis IV, bringing the start date back to December 25th, 1356 - the date Charles IV's Golden Bull was signed! We as a team are working very hard to keep historical accuracy, and to make this the same way we believe Paradox themselves would handle something of this sort. If you play this please submit bug reports and give feedback! This build will change frequently but is stable for play. WARNING: THIS IS A PUBLIC BETA! Things are unpolished, there are loose ends, and balance is questionable.
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